

In addition to concerns surrounding DLC, we have also received concerns surrounding the intent behind certain mods.

While we want to encourage creativity and allow as restriction-free work as possible, we are also required as a business to meet certain targets. If you do not accept these terms, do not create a mod for use in the game. By creating a mod for use in Company of Heroes 2, you agree to all parts of the CoH Rules. If you buy, download use or play the Game, or create Mods for use in the Game, you are agreeing to adhere to the rules of Our (i) Mod Tools End User License Agreement, (ii) the End User License Agreement for Company of Heroes, and (iii) Our Privacy Policy (collectively, “CoH Rules”). With these requests in mind, we wanted to give people some guidelines regarding what is and is not acceptable within our modding community.įirst we want to remind you of the following, which we encourage you to read carefully:

We’ve been blown away by the results so far, and by our passionate modding community! Several people have come to us recently to either report questionable community mods or to seek more detailed direction regarding what they are allowed to create. In short, we wanted a way to help put our fans in the driver’s seat. Our intention with this feature was to give our community the tools they want in order to further expand upon the CoH2 universe, empower them to express their creativity directly within the game, and to encourage the further creation of exciting content for our franchise. Since the inception of Mod Tools 1.0 in Company of Heroes 2, we have seen a lot of great community created content.
